🎥 PLAY TRACE
Records any mode (human or Watch) — position, input, nearby threats/pollen, and key events (missiles, bombs, deaths, waves) at ~2/sec. Download as JSON after playing.
🤖 WATCH-MODE AI — LIVE EVALUATION
Not in Watch mode.
⚠ STUCK EVENT LOG
No stuck events recorded yet.
0 BEST 0
WAVE 1
SPEED
6.0s
❤️ 4
×2
🚀
0:00
ARROWS/WASD=fly · B=missile · SHIFT+B=bomb · N=plant big bomb/buy · P=pause · M=mute · R=restart
Dinky Ink
PLAY
LEARN
HOW DO YOU WANT TO LEARN?
QUICK GUIDELINES
Bee circle radar — Tbot (blue) · Residues (yellow) · Birds (red)
🐢 Tbot follows you — battery dies in 45s
🔋 Batteries wait in the 4 corners
⚡ Touch the bot to revive it
🍯 Tbot's pickups count as yours
🚀 3 missiles — 10s recharge
🐍 Snake regrows its head in 8s
💣 Touch a bomb to trigger it
⏱️ Wall bombs blow in 3s
🧨 Dynamite takes 2 hits to blow
❤️ 4 lives total
⭕ Tbot stays in your radar circle
✨ Special pollen = special powers
🐦 Every bird kills on contact
🐍 Only the snake actively hunts you
🦜 Wall Sentries spit acid — stay back
💀 Big Bombs: rare reward, huge blast!

🎨 VISUAL GUIDE

Tap BACK to choose the text guide instead.
The moment you went down
— GAME OVER —

CRASHED

Score: 0
Reached Wave 1
BONUS
🗺️ COVERAGE
Explored 0%
+0
🌸 POLLEN
Collected 0
+0
TOTAL 0
🚀FIRE
💀BOMB
⏸ PAUSED
P to continue · R to restart

🎯 SCORING & GAMEPLAY

🌼 POLLEN POINTS
🟢 Green2 pts
🟡 Yellow4 pts
🔴 Red6 pts
🟤 Gold16 pts
All points × streak multiplier (×1 / ×2 / ×3)
🔥 STREAK & MULTIPLIER
Streak 1–4×1
Streak 5+×2
Streak 10+×3
Streak resets on death. Multiplier applies to all pollen points.
🌈 COMBOS
Rainbow (🟢→🟡→🔴)+15 pts
Triple (same ×3)+10 pts
Combos tracked on last 8 pollen eaten. Sequence pill shows next target.
🚀 MISSILES
Bird kill (base)+15 pts
Mutant bird kill+25 pts
Gold egg loot3 pts × pollen eaten
Every 5 kills+1 missile free
Max 3 missiles. Recharges +1 every 10s. Earn faster: eat 2-ball sequence shown in pill.
🌊 WAVES
Wave target20 + wave × 12 pts
Birds per wave5 → max 10
Every 5th birdMutant 🔥💜☠️💪
Walls harden at 20s — bounce bee off.
🐦 HUNGRY BIRDS
3 pollen eatenGreen ring
6 pollen eatenYellow ring (faster)
9+ pollen eatenRed ring + applause on kill
Gluttonous birds = bigger loot. Let them eat before shooting.

⚙ SETTINGS

DISPLAY
Mobile Zoom
Pixelated Mode
CONTROLS POSITION
Btn Height
Swap sides
UI
Explosion Shake
Clouds
CONTROLS
D-pad Side
LEVELS
Load Level

📂 LOAD LEVEL

Drag a level .json file here, or click to browse

{
  "walls": [{ "x":0,"y":0,"w":80,"h":12,"kind":"inner"|"hedge","hardened":false }],
  "explosives": [{ "x":0,"y":0 }],
  "dynamite": [{ "x":0,"y":0 }]
}

🎯 LEVELS

Complete a level to unlock the next one — progress is saved on this device.

LEVEL COMPLETE!

✨ SPECIAL POLLENS
🚀 Quick Primer New here? Start here
🎮 Controls Movement & actions
Special Pollens Powers & effects
🐦 Bird Types All mutant birds
🚀 Missile Economy Lock-on & stock
🏆 Scoring Points & bonuses
📗 Game Book Annotated sprites
🤖 Pollen Bot Battery & behaviour

Tap any category · swipe or use ← → to navigate

New to Dinky Ink? Here's the whole game in 14 lines.

  1. 🐢 The Pollen Bot follows the bee until its battery dies (45s).
  2. 🔋 Battery pickup stations sit in the map's 4 corners.
  3. ⚡ Touch the bot after grabbing a battery to reactivate it.
  4. 🍯 The bot collects residue rewards and pollen — credited to the bee.
  5. 🚀 The bee holds 3 missiles at a time; recharges every 10s, or instantly on rewards.
  6. 🐍 Snake birds lose one segment per hit; the head regrows in 8s.
  7. 💣 The bee triggers bombs just by touching them.
  8. ⏱️ A wall bomb explodes 3s after being triggered.
  9. 🧨 Dynamite needs 2 triggers before it blows.
  10. ❤️ The bee has 4 lives in total.
  11. ⭕ A medium circle around the bee is where the bot lives and works.
  12. ✨ Special pollens grant different abilities when the bee eats them.
  13. 🐦 Different bird types have different abilities — all of them kill the bee on contact.
  14. 🐍 The snake bird is the only bird that actively chases the bee.
  15. 🦜 Wall Sentries perch in groups of 3 and can't move — they kill on touch and spit acid up to 2 bee-widths.
  16. 💣 Big Bombs are a rare Tbot-collected reward, shown next to the battery badge — tap FIX (or Shift+B) to place one (4s fuse, huge blast — get clear!).

SPEED DEMON

Pink pollen with yellow spikes. +20% speed boost for 6s.

🔮

SPREAD

3× collection radius for 6s. Does NOT protect against birds.

🛡

SHIELD

Full protection for 6s — blocks birds AND infection. Only power that does.

❄️

FREEZE

All birds slow 50% for 6s. Your speed unaffected.

🐙

OCTOPUS

8 tentacles kill birds & clear infected pollen on contact. 2.5× collect radius. Bee is invincible on contact. Residue-only — the Pollen Bot finds it in bomb residue, not the regular field spawn pool.

💊

VACCINE

Spawns when infected. Cures ☣ infection instantly. +50 pts.

Speed/Spread/Shield/Freeze spawn every 10s · 50% chance · Each lasts 6s

NORMAL BIRD

Chases bee, eats pollen. White body, teal cap, orange beak.

FIRE MUTANT 🔥

Orange eye. Breathes fire cone forward every 3.5s. Stay back or go sideways.

LASER MUTANT 💜

Purple eye. Directional beam 2 bird-lengths. 6s cycle. Dodge sideways.

POISON MUTANT ☠️

Green eye. Toxic cloud spray every 5s. Contact kills.

HEAVY MUTANT 💪

Bigger (r=22), slower. Bold dark outline. Hard to dodge — takes more space.

SHOCK MUTANT ⚡

Yellow-green ring + wing arcs. Discharges every 2.5s within 180px.

AVIAN ☣ FLU

Zebra stripes + yellow bio-eye. Infects pollen on touch. Spreading infection kills in 10s.

SPLITTER 🔀

Orange fork eye. Missile kill splits it into 2 smaller birds that scatter at ±50°.

STEALTH 👻

Purple eye. Fades to 18% opacity after 3s. Reappears at 120px. Radar shows ghost blip.

BERSERKER 🔴

Red eye grows brighter. Speeds up 12% per pollen eaten. No cap. Kill early!

BOMBER 💣

Grey eye + blinking red dot. Drops mines every 6s. Mines pulse red, explode after 8s.

MAGNET 🧲

Blue eye + blue ring. Pulls all nearby pollen (200px). Starves the bee.

All birds white · Colour = mutant type · Purple crest = mutant · Every 5th bird is a mutant

🚀 MISSILE STOCK

Starting missiles1 stock
Maximum stock3 missiles
Recharge timer10 seconds

📦 EARNING MISSILES

Every 5 missile kills+1 free 🚀
Eat 2-colour pollen sequence+1 free 🚀

🎯 LOCK-ON TARGETS

White birdsLockable ✓
Mutant birdsLockable ✓
Infected ☣ pollenLockable ✓
Walls/hedgesCrashes 💨

💡 STRATEGY TIPS

🐝

Eat pollen sequences to keep missile stock full before attacking birds.

🎯

Chain 5 missile kills in a row for a bonus missile — aggressive play rewards itself.

Use missiles to clear infected pollen clusters before they spread — +5 pts each.

🌿 POLLEN POINTS

Green pollen1 pt
Yellow pollen2 pts
Red pollen3 pts
Gold pollen (rare)8 pts
Streak ×2 (5 in a row)×2 all
Streak ×3 (10 in a row)×3 all

🎯 MISSILE KILLS

Normal bird kill15 pts
Mutant bird kill25 pts
🥚 Gold egg (pollen × 3)collect!
Infected pollen cleared5 pts

🐙 OCTOPUS KILLS

Normal bird (tentacle)10 pts
Mutant bird (tentacle)15 pts
Avian flu bird (tentacle)20 pts
Infected pollen (tentacle)5 pts

🎉 BONUS COMBOS

Rainbow combo 🟢→🟡→🔴+15 pts
Triple same colour ×3+10 pts
Vaccine cure ☣+50 pts
Bee kills bird (Octopus body)+10/25 pts

🎮 MOVEMENT

Arrow keys
8-directional movement
W
A
S
D
WASD keys
Alternative movement (same as arrows)
📱
D-Pad on screen
Touch controls — use ⇄ button to swap side

🚀 ACTIONS

B  Fire missileLock-on required
P  Pause gameAlso ⏸ button
M  Mute audioAlso 🔊 button
R  Restart gameAlso ↺ button

💡 TIPS

🎯
Fly within radar circle range of a bird to lock on, then press B to fire missile.
🛡
Shield pollen is the only power that protects against bird collisions AND infection.
🐝 THE BEE
WINGS EYES STRIPES MISSILE STOCK
🔵 Missile Stock Three dots on the bee's tail show missile count (0–3).
Blue = loaded  ·  Dark = empty
Earn missiles by collecting the colour sequence shown in NEXT, or by 5 kills in a row.
🌿 POLLEN TYPES
GREEN
1 pt
YELLOW
2 pts
RED
3 pts
GOLD
8 pts
🐍 SNAKE BIRD PACK
TAIL dies first LEADER chases bee
Snake Bird Pack — max 4 birds in a chain.

🎯 Missile Kills last tail bird. Rest continue.
💣 Wall bomb Kills last tail bird.
🧨 Dynamite Kills last 2 tail birds.
🐙 Octopus Kills 1 tail bird, snake flees.

Regrows 1 bird every 8 seconds until back to 4.
💣 EXPLOSIVES
💣 WALL BOMB
Fixed to walls. Missile, bee or bird contact triggers 1.5s fuse → blast.
🧨 DYNAMITE
STAGE 1 shown
Stage 1 (grey straps): touch to arm. Stage 2 (red cross+blink): next touch detonates.
💥 Chain reaction: any already-lit bomb or dynamite caught inside another explosion's blast also detonates — clear a whole cluster at once.
WHEELS EYES SENSOR NECK (steers on its own)

A battery-powered helper that hangs around you, gathering pollen and bomb residue on your behalf.

🔋 BATTERY

Runs on a charge of45 seconds
When it diesPowers down 🔌
Charging stations4 — map corners
Station recharges in16s after use

Touch a corner station to bank a charge (shown between the NEXT and SCORE pills), then touch the dead bot to revive it.

🎯 BEHAVIOUR

🐢

Hunts the nearest pollen or residue inside your radar circle. Nothing to chase? It hangs around near you instead — not locked directly behind you.

👀

Looks around on its own — forward, side glances, occasionally up or back over its shoulder.

💥

Bumping a bird, snake, or wall just makes it glance over — no other effect. Bumping you makes it flinch and back off a step, then both of you carry on. It never strays outside your radar circle, and never sets off bombs or dynamite. It moves at the same speed as you.

🍯 WHAT IT COLLECTS

Counts exactly as if YOU picked it up — same points, same streaks, same powers.

🌿 Regular & gold pollensame pts
✨ Special pollenactivates power
🍯 Honey / 👑 Royal Jellybot-only pickup
🔌

All bomb residue — including 🐙 Octopus, which only ever drops as residue now — is the bot's job exclusively. If a residue power comes in while its battery is dead, it's held and activates the instant the bot is revived.

📱

ROTATE DEVICE

This game plays in landscape